Lesson Plans for the Eigo Noto

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Grade 5- Eigo Noto book 1

Lesson 5-1
Lesson 5-2
Lesson 5-3
Lesson 5-4
Lesson 5-5
Lesson 5-6
Lesson 5-7
Lesson 5-8
Lesson 5-9

Grade 6- Eigo Noto book 2

Lesson 6-1
Lesson 6-2
Lesson 6-3
Lesson 6-4
Lesson 6-5
Lesson 6-6
Lesson 6-7
Lesson 6-8
Lesson 6-9

Monday, June 15, 2009

Sugoroku  

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A classic Japanese small group board game activity. In this adaptation, it is suitable for Yes/No Questions. Sentences can be used, but the appropriate responses might be "Me, too!"/"Not me." or "I do, too!"/"I don't."

Materials for each group: +/- Sugoroku game board print, double set of Sugoroku cards (examples one and two, and one die (dice).

Time: 15-25 minutes, plus time for a how-to-play explanation.
This is my version of the classic Japanese board game. Japanese students probably already know the basic rules
In this version there are two sets of cards for each group. In the examples for download on the right, one card set is a variety of verb phrases, like watch TV, and the other set is a variety of past tense time words or phrases, like yesterday and last week.
After rolling the die and moving his/her marker forward on the game board, the playing student draws one of each card. This student uses the two cards to make/say a question (Did you watch TV last week?), and then chooses any one of the other students to answer. The students count together "1-2-3" and then answer out loud 'Yes' or 'No'. THE QUESTIONING STUDENT SAYS WHAT THEY THINK THE OTHER STUDENT WILL ANSWER (ie., DOES NOT ANSWER THEIR OWN QUESTION). If the two students both say 'Yes' or 'No', then the questioning student moves his/her marker the + indicated spaces on the game board. If the two students' answers are not the same, then the questioning student moves his/her marker the - indicated spaces on the game board.
The game is finished when any player reaches the GOAL, or time is finished. If you have extra time at the end of the class, students can continue playing from GOAL back to START.


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